> For the complete documentation index, see [llms.txt](https://crowpocalypse.gitbook.io/making-custom-models-for-persona-5/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://crowpocalypse.gitbook.io/making-custom-models-for-persona-5/master.md).

# Introduction

![](/files/-MVrKAkSSEnT8ZGqDUoL)

This is a tutorial for newcomers to the Persona 5 modding scene, but it can also serve as a checklist or reminder for current modders. The area I'm covering is specifically for making sure the new model you bring into the game will work, ***it does not cover the process of fully rigging a model***. What we want is to make sure the model is functional before starting heavy work like retexturing and rigging. You wouldn't want to put all that work into a model only to find out that its completely unusable and you have to scrap everything.

When bringing in models (usually from games outside Persona) to replace characters in Persona 5 (for example Michael Myers over Joker), it may not go so smoothly. There are chances you will experience errors in GFD Studio or have access violations/softlocks when loading the model in game. This walkthrough will make sure any model will work in game.
