Using GFD Studio
Last updated
Last updated
*Now remember what I said about how this costume is rigged to the Persona 1 costume, but I will be replacing the Christmas costume? Even though the rigs look identical, the IDs on the rigs might not match. This will cause issues and break your model and rig in game. The reason why I rigged Michael to the P1 costume is because the Christmas costume is extremely different in appearance, so it was easier to match him up to the P1 costume (also to show you how to fix this issue).*
Drag and drop the Christmas costume (c0001_165_00.GMD
) into the program then right click the model name and click Replace. Select your exported fbx and your model will now replace the Christmas model.
Also congrats, you bypassed the ID rig issue.
If you imported the model as the P1 costume and then renamed it to the Christmas costume, then the issue is most likely to arise.
File > Save as > Save it with the Christmas model name exactly and make sure the file type dropdown is set to Model Pack (GMD)
Now if your model used pieces of Joker, you may see an issue arise. GFD Studio will give you an error when attempting to save. In this example, it is an error related to Joker's hands.
This means that a texture is missing. What you need to do is add the missing texture.
Right click Textures > Add > New texture
Right click the new texture (New texture.dds) and replace. Locate the original missing texture, you can see its name in the error: c0002_t01_hand01_sh_low.dds
Once you rename it, highlight it and go to the bottom of the program where it says "Name" and replace the name with the name of the file. Click enter and then click on the GMD file name to refresh the whole model. Click on the textures tab to make sure the name was updated, if not, try again. Follow the same process stated above when the texture adding working.