Making Custom Models for Persona 5
  • ✨Introduction
  • ✔️Required Programs
  • 🛠️3DS Max
  • Getting Started
  • Prepping Custom Model: Part 1
  • Prepping Custom Model: Part 2
  • RESETTING XFORM
  • Prepping Custom Model: Part 3
  • EXPORTING
  • ⚙️GFD Studio
  • What is GFD Studio?
  • Using GFD Studio
  • ⛄Mod Compendium
  • What is the Mod Compendium?
  • Setting Up the Mod Compendium
  • 🎮RPCS3
    • Testing Model Functionality
  • 💖Credits
    • Contact
    • Special Thanks
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  1. RPCS3

Testing Model Functionality

PreviousSetting Up the Mod CompendiumNextContact

Last updated 4 years ago

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There are two places where the model needs to be checked if functional: Overworld (Palaces) and in battle. In the example below, I'm using Majima instead of Michael for a very specific reason. This model is rigged to Joker's thief costume. As expected, he is moving around following around with the bone he was assigned to (in this case I did not use the pelvis bone, but it is irrelevant that it is not the pelvis bone). Now lets see what happens when a battle starts... And this is why you always check overworld and battle. I didn't follow all the steps listed above to make sure the model is completely functional so now Majima is a broken mess. Since the Michael model followed all the steps, lets see what happens when we use him instead. He works in the overworld, perfect. The reason why he's tilted is in relation to Joker's pelvis bone, he doesn't stand completely straight, so this is good. The hands are also Joker's so they are actually rigged properly. Lets make sure this works in battle. Perfect, it is not giving the results that we saw with Majima.

Your model is now 100% compatible with Persona 5 and you are safe to start rigging without having to scrap anything.

Here is the same model shown above with only a proper rig added to it. This might seem like an extremely long process, but now that you walked through this once, you have an understanding of how the whole process works. You can do all of this in less than 10 minutes.

🎮