Setting Up the Mod Compendium
Last updated
Last updated
Download the latest version of the Compendium from the Github releases page
Open up the Compendium and make sure Persona 5 is your selected game. Click on settings. There is a space for you to select the Output Directory. You want this to be the same path location as your copy of Persona 5 on RPCS3. Here is what my pathing is, the end folder you'd want it in is the USRDIR folder:
D:\Emulators\RPCS3\dev_hdd0\game\NPEB02436\USRDIR
This is where your mod.cpk will be located (it is also where the game's data and ps3 cpks are stored).
Once you're done with the directory set up, click on "New" to create your new mod, fill out the pop up form and click "OK." A new directory folder for your mod has been created. Right click on your mod and click "Open Directory" to see where it is located. The work you do for your mods will be stored here, when you compile it is when it will become a mod.cpk in the USRDIR folder. This is the contents of the folder, you will be putting your mod content inside the "Data" folder.
You will want the contents of your mod in the Data folder to match the layout of Persona 5's folder structure. This link to the Amicitia wiki will help you find model locations. For this mod, we need the folder location of where Christmas Joker's model is located. You will need to create the folders for the pathing, this is the pathing for Joker's models:
ModCompendium\Mods\Persona5\MOD_NAME\Data\model\character\0001
Put the custom GMD you exported from GFD Studio into the "0001" folder
Go back to the Mod Compendium and click "Build." A pop up will let you know when the build is complete, and you can now move onto booting up Persona 5 in RPCS3.